This is a series of interactive exhibits for the visitors’ centre at Abbotsford House, in the Scottish Borders. Abbotsford is a historic house near Melrose, which is famed for being the residence of historical novelist and poet, Walter Scott.
One of the centrepieces of the exhibition, this interactive piece gives visitors the chance to explore some of the fascinating sketches and plans that were used to build and decorate Scott’s Abbotsford.
Visitor feedback is important to the visitor centre at Abbotsford, and they were keen to gather this feedback in a rich and engaging way. Visitors are taken through a series of questions to guage their reaction to the exhibiton, and profile their demographic.
After they have offered their opinion, they can investigate the trends of previous visitors, through a live infographic.
Ballads and Folk Tales
The Ballads and Folk Tales piece was designed to showcase a range of ballads and poems read by local people near Abbotsford.
Users can access audio excerpts of the poems through the touchscreen interface, as well as finding out information and viewing traditional artwork of the period.
Scottish Widows’ Investment Partnership commissioned this game as their annual digital Christmas Card, used to send out to customers during the seasonal period.
Players took control of a snowball speeding down a snowy hill, avoiding hazards such as fast-moving trees and out of control skiers.
On this project, I was in charge of all visual design, interface design, and development of the game itself.
The game required me to build an Actionscript physics engine that would model the 3D movement of the trees and other in-game elements. Data capture and high score functionality was also featured.
The game was popular with customers of the Christmas period, and there were reports of groups of fund managers battling it out on the slopes for high score table supremacy!
Learndirect Scotland were in search of a way to increase their customer engagement and promote their offering to businesses. ”Skillball Challenge” was designed as a way to show the fun to be had while using skill in the workplace.
The game would feature fast-paced, addictive gameplay, tempting players back to try to beat their score and get featured on the high score table.
I worked with a specialised illustrator to design the game interface, and then set about building the project using Flash.
The game required me to build an Actionscript physics engine that would model the tossing and rebounding of the paper balls around the basket. The Flash application also collected player data through a form, using Local Storage to remember players details.
The game was a great success, leaving the client pleased, and seeing great rates of interaction.